
My first instinct was to look for similarities between Maya and Blender. Some of them were just a part of the learning curve of using a new tool and not being able to rely on my muscle memory.

In particular, those challenges related to weights painting, python scripting, and setting up drivers. While transitioning and learning Blender, I ran into a few challenges. For that we were eager to learn, use, and evaluate Blender, while at the same time using Amazon Nimble Studio to produce a high quality animated short film that showcases what is possible when working and collaborating in the cloud.įor me, Picchu was the first time that I rigged in Blender, after having mostly worked in Maya for the past 20 years.

The team wanted to support the Blender Foundation and the development of the open-source software in more ways by also providing feedback and suggestions for improvements. Movie: Some final shots of the animated short film Picchu, created by the FuzzyPixel team Why BlenderĪWS joined the Blender Development Fund in 2020 as a Corporate Patron. The finished short film can be viewed here: Animated Short Film: Picchu The team produced the project in nine months with a small, geographically distributed team using Amazon Nimble Studio. It was created by FuzzyPixel, an internal creative team at Amazon that tests tools and services in development for animation and visual effects. The animated short film was written and directed by Amazon Web Services (AWS) Art Director, Amaru Zeas. She overcomes physical obstacles and her inner fears and doubts, with the teachings and unconditional support of her mother. Picchu is the story of an Andean girl named Mayu on a journey to an unexpected destination to fulfill her destiny.

This is the 6th post in our AWS Artist series, find the other five below:ĪWS Artist Series: Laying out the opening shots of SpannerĪWS Artist Series: Creating characters with dynamic wrinklesĪWS Artist Series: Rigging the bridge for “Spanner” Introduction
